now we have people complain about HE fires on these forums non-stop. Okay.pre-patch, you needed 40+ hits on average to get a was bugged and fire of HE shells was practically useless. the first fire will likely be insta doused, and getting a triple fire going requires roughly 30 shells with the 12% fire chance (and the assumption that they have the damage control equipment) in order to start fires hit the superstructure or deck (basically anything above the hull) and hope the enemy captain doesn't have the fire prevention skill.Īlso don't expect to burn down a BB at a amazing rate, while your shells will do about 700 dmg when you hit the superstructure, the fire (level 1) will only deal a few hunderd damage per tick.you will have to start multiple fires in quick succession to get massive fire damage on the target. Whoo stop right there.did we just have someone complain that the fire chances are not high enough?!įirst to answer your question, fire chances are lower when you hit the hull, and the enemy BB can have the damage control equipment (that reduces fire chance by 5%) and if he has a high skill captain, he can use fire prevention as well (an additional -7% fire chance). Is there something I can do to increase my chances at lighting up my targets? ![]() I have 4 main batteries that are listed as 12% fire chance that would mean that I am to expect a fire every second full salvo when reality is more like 4-5 salvos per fire. ![]() ![]() If it isn't possible then I understand and shoot HE although it has so little effect. I wasn't expecting anything I was just wondering if my aiming was bad and me dealing little damage to BBs was my fault.
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